Difference between revisions of "Tech Hyperspace"

From Angels Fall First Wiki
Jump to navigation Jump to search
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
[23:43] LegionDD: I also got another original idea about FTL
+
{{DISPLAYTITLE:Hyperspace}}
[23:43] PhiftyLappy: it has an equal chance of being "Real" as does the EVE explantation.
+
 
[23:44] EJ_void: ugh tree needs to fix twisted and explain to me wtf is going on with the model format.
+
A more recent technology than subspace flight, hyperspace travel was pioneered more than 400 years ago almost by accident. Many spacers had been aware for centuries that while traveling at higher gravitational bands that it was possible for a ship to encounter heavy interference and be destroyed or incapacitated due to the high levels of stress present at the highest velocities. This made travel on increasingly higher bands dangerous and was a hindrance to further improvements in the realm of faster than light travel.
[23:44] PhiftyLappy: LDD, please, write it all down and hand it off. Just keep in mind, as a sort of custodian of the AFFU, my mind is not towards super-realism in our tech, it is towards maintaining the fictional dream.
+
 
[23:45] PhiftyLappy: That's the part that matters, cause if no one wants to read the stuff, what's the point?
+
[[Nation_Sol_Solesian_Hegemony|Solarian]] researchers made a breakthrough discovery in the field of FTL-Physics in 462[[Date|AE]] that quickly led to the development of the Dimensional Sublimation Drive, or DSD. Commonly referred to as a hyperspace drive, it works on the principle that once a ship attains a certain FTL velocity, a pocket of "real-space" is captured by the ship's expanded particle field and the craft "sublimates" into hyperspace, a dimension which is roughly analogous to real-space, with the exception that the points between objects are far more compacted. This allows a subspace distance which might otherwise take 6 months to be traversed to be crossed in 5 weeks. However, this great breakthrough comes at a price.
[23:45] PhiftyLappy: Do you see where I'm coming from here LDD?
+
 
[23:46] LegionDD: how about this facts for hyperspace FTL:
+
"Overexposure", an affliction known to spacers as being the result of too much time spent in hyperspace, has grown increasingly common among civilian and navy crew. Real-Space cohesion, or rather the integrity of the pocket of real-space trapped within a ship's particle field, begins to break down soon after entering hyperspace. Though a ship can usually spend upwards of 3 months submerged before it is forced to "resurface", the affects of hyperspace exposure grow worse with each passing day, with many spacers complaining of hallucinations, paranoia, and other symptoms becoming more and more common.
[23:49] LegionDD: the hyperdrive generates graviton particles, which are used to bend normal space-time around the ship, much like black holes bend space-time around them. The space-time bubble still has a thin connection to normal space-time (much like a bottle neck). the remaining thickness of this bottleneck equals the different gravity bands... the thinner this bottleneck, the loser the connection with normal space time, and the faster the ship can go.
+
 
[23:50] LegionDD: the ship is not moving itself, but the space-time bubble it created and can therefor go FTL
+
Conventional wisdom limits hyperspace sublimation to 2-week periods to avoid these affects, though naval vessels have been known to break this rule fairly often. Usually hyperspace travel is not necessary except when traversing vast distances or when time is vital. Though often used by merchants, it still is not considered safe enough for extensive civilian use.
[23:51] LegionDD: PhiftyLappy: what do you say?
+
 
[23:55] LegionDD: hello?
+
{{Navbox_tech}}
[23:59] PhiftyLappy: erm... hold on
 
[23:59] LegionDD: ...
 
[23:59] PhiftyLappy: what's it called, the mesurement of the inside of an object?
 
[23:59] PhiftyLappy: not area.... the other thing
 
[23:59] LegionDD: volume
 
[00:02] LegionDD: interesting with this way is, that if you accidantly lose the connection to real space-time, the ship would be lost between dimensions/universes.
 
[00:04] PhiftyLappy: The Hyperspace Mass Driver is essentially a collection base for manifesting graviton particles from the natural reactions of space, gravity, and elemental matter. These graviton particles are used to create a Grav-Bottle around the ship, wrapping the ship in extra-dimensional matter while maintaining a thin link back to normal space (without which it might not be able to return). Though this grav-bottle is connected to normal space-time, the connection is too tenuous for anything but the most rudimentary navigation, and so all hyperspace jumps must be pre-plotted.
 
[00:04] PhiftyLappy: The Hyperspace Graviton Regulator is used to moderate and modify the border between the bubble of normal space within the bottle and the wrapping of extra-dimensional space without. The hyper-speed of the grav-bottle is a function of the width/depth of the border between normal and non-normal space. By thinning this border and decreasing the hyper-spacial displacement-to-extra-dimensional volume ratio the connection and protection that the ship receives from Normal Space the faster the ship will travel, allowing it to rise to a higher band of gravitation. However, this is a dangerous trade-off, as the faster a ship goes the greater the danger of falling out of existence as we know it.
 
[00:04] PhiftyLappy: The end-result of this technique is a forced movement through space-time via gravitational displacement. The ship remains still in a variously-sized bubble of normal space while forcing dimensional pressures around the bubble and shooting it forward at faster then the speed of light.
 
[00:04] PhiftyLappy: It's power source works like a car battery and the ship's like the center of a spitball as it flies through a straw.
 
[00:05] PhiftyLappy: and I got to tie in http://www.affuniverse.com/wiki/index.php?title=GWU
 
[00:06] LegionDD: well, since you're in your own little space-time pocket, mass has no effect there
 
[00:06] PhiftyLappy: No mass is involved, but matter is
 
[00:06] PhiftyLappy: and matter displaces
 
[00:07] PhiftyLappy: and has volume
 
[00:08] LegionDD: does it have to have an effect on FTL hyperspace travel?
 
[00:08] PhiftyLappy: That's how they control the border of the bottle. By decreasing the volume of the bottle relative
 
to their displacement.
 
[00:09] PhiftyLappy: and thus their speed
 
[00:09] PhiftyLappy: it's essentially exactly as you said it, only I gave names to everything.
 
[00:10] LegionDD: well then... the actual displacement effect of the ship itself is very very small compared to the
 
effect by the graviton field
 
[00:11] PhiftyLappy: No, the displacement of the ship is mearly used as a regulator. The ships displacement compared to the space around it is used to control the bottle's displacement of the extra dimentional space
 
[00:12] PhiftyLappy: The displacement doesn't change, just the volume around it does
 
[00:12] PhiftyLappy: and if the volume of the bottle changes, so does displacement of the bottle into extra dimentional space, thus effecting the speed
 
[00:12] PhiftyLappy: like a 3-d sale
 
[00:12] PhiftyLappy: *sail
 
[00:13] LegionDD: okay... we really need to do drawings for that...
 
[00:13] PhiftyLappy: You pull the rope, it pulls the sail in, and suddenly your not as much space to be pushed upon
 
[00:13] PhiftyLappy: yea, that would be fun
 
[00:13] PhiftyLappy: space bottles, I could see how it would look already
 
[00:14] LegionDD: so we've got the new hyperspace then
 
[00:14] PhiftyLappy: if I had a mouse I'd draw it for you
 
[00:14] LegionDD: you don't have a mouse?
 
[00:14] LegionDD: ahh, lappy, alroght
 
[00:14] PhiftyLappy: only a touchpad
 
[00:14] LegionDD: yes, I got it ;p
 
[00:15] PhiftyLappy: My desktop has not yet been unpacked
 
[00:15] LegionDD: make a picture of it on paper, so you won't forget about it
 
[00:15] PhiftyLappy: done
 
[00:15] LegionDD: kk
 
[00:15] LegionDD: next is the subspace
 
[00:16] PhiftyLappy: that's easy, if hyperspace is when you stay connected to normal space
 
[00:16] PhiftyLappy: then subspace is when you are not connected to normal space
 
[00:16] LegionDD: hm
 
[00:16] PhiftyLappy: which means you don't move when you travel in subspace
 
[00:16] LegionDD: I wouldn't exactly make it that way
 
[00:16] PhiftyLappy: you go into extra dimentional space and then sit around trying to calculate an exit point
 
[00:17] PhiftyLappy: well, IMO obv. make me something up
 
[00:17] PhiftyLappy: but that is what makes sense in comparison to the current tech stuff
 
[00:17] LegionDD: yes, but something else would make sense, too
 
[00:18] PhiftyLappy: Dunno, I like Asimovian subspace :P
 
[00:18] LegionDD: the bubble where the ship is in, actually swims in the space between normal space and subspace
 
[00:19] PhiftyLappy: :/
 
[00:19] PhiftyLappy: I dunno
 
[00:19] PhiftyLappy: I don't quite get what you are saying
 
[00:20] LegionDD: well, after the string theory, subspace(or all the other dimensions) are concentrated in a small
 
point of plank's length
 
[00:20] LegionDD: if you create a bubble of space time around your ship and lose the connection to normal space-time, you're actually drifting outside the universe
 
[00:21] PhiftyLappy: right
 
[00:21] PhiftyLappy: and you have to sit about calculating how to get back in
 
[00:21] LegionDD: but the other dimensions (therefore subspace) are actually part of the universe
 
[00:21] PhiftyLappy: the farther you want to reenter the longer it takes to recalculate
 
[00:21] PhiftyLappy: You end up in Gray soup, nothing.
 
[00:22] PhiftyLappy: no, sub-space is not nessoceraly another dimention
 
[00:22] LegionDD: let's illustrate it like this then
 
[00:22] PhiftyLappy: infact, the word indicates that it is /below/ space
 
[00:22] PhiftyLappy: outside of the universe makes sense
 
[00:23] LegionDD: right, but being outside the normal universe, when you lose connection to the normal space time, could lead to interesting stories...
 
[00:23] PhiftyLappy: right, it's in there, people who are in subspace too long go mad, and there have been times where people get lost completely and never come back
 
[00:24] LegionDD: so let's say the faster you go in your own space-time pocket, the likelier are interactions with sub-space (the connection between bubble and normal space time is shifting to a connection between bubble and subspace)
 
[00:25] LegionDD: that's like spinning liquid metal, which creates a magnetic field, while flowing
 
[00:25] PhiftyLappy: wait wait, we're missing the point, sub-space is litteraly non-space. You can't travel fast, there's no where to go
 
[00:25] PhiftyLappy: you have to take your ship and try and figure out how to do whatever you did to leave normal space in reverse in order to get where you want to go
 
[00:26] PhiftyLappy: right?
 
[00:26] LegionDD: well, but since it's nothingness, it's safe to assume that normal rules of physics don't apply, and therefor the ship would just stop existing
 
[00:26] PhiftyLappy: well, it shields itself
 
[00:27] LegionDD: then it's still in its own space time bubble, not really in what you call subspace
 
[00:27] PhiftyLappy: using a Casimir Compensator to remain in a state of non-fluctuation and stability.
 
[00:27] PhiftyLappy: no, it's forcing the universe to ignore it
 
[00:27] LegionDD: basically it's in its own universe
 
[00:28] LegionDD: aaaahhh, wait
 
[00:28] LegionDD: I got something now... let me explain what the casimir effect is
 
[00:28] PhiftyLappy: when in subspace, the ship uses a Casimir compensator which allows it to mask it's presense in subspace from the normal rules of string theory by wrapping itself in a stable somethingorother
 
[00:28] LegionDD: the casimir effect is based on the fact, that there are energy fluctuations in the vacuum
 
[00:30] LegionDD: if we now say, that those fluctuations come from the subspace, then something like a casimir effect could help us out
 
[00:30] LegionDD: the subspace would no longer be nothingness, but a sea of quantuum fluctuations
 
[00:30] PhiftyLappy: nono, Subspace would be our universe's partner vacua
 
[00:31] LegionDD: some kind of dimension that existed before the universe and probably gave birth to it thourgh some giant quantuum fluctuation
 
[00:31] PhiftyLappy: well, literaly non-space. It is an area without anything, but that is very stable
 
[00:32] LegionDD: there's no nothingness...
 
[00:32] PhiftyLappy: so stable it will delete the ship out of exsistince, if the ship didn't shield itself using quantom fluctuations.
 
[00:32] PhiftyLappy: it's not nothingness, it's just absolute
 
[00:32] LegionDD: this nothing is still filled with a Higgs field
 
[00:32] PhiftyLappy: it's not that it does not have rules and fields
 
[00:32] PhiftyLappy: it is that nothing is allowed to violate these rules
 
[00:33] PhiftyLappy: so matter can't pop into exsistince
 
[00:33] PhiftyLappy: it's impossible unless it shields itself as a quanum fluctuation.
 
[00:33] LegionDD: this is getting too confuse
 
[00:33] PhiftyLappy: No, look, simple:
 
[00:34] PhiftyLappy: 1. Ship subliminates into Absolute space, an area beyond the normal universe that.
 
[00:35] PhiftyLappy: 2. In order to survive the harsh conditions, the ship generates a number of quantom fluctuations as a shield, to push back Absolute Space
 
[00:35] LegionDD: the way it sublimates is not conclusive
 
[00:35] LegionDD: as I said, it's in its own small universe out there
 
[00:36] PhiftyLappy: It uses Polyakov engine modulators to open up a hole in the regular universe.
 
[00:36] PhiftyLappy: It uses the Casimir Compensator to modulate space around it in the Vacua
 
[00:36] PhiftyLappy: and it uses a Riemann ruler in order to figure out where and how to open a hole that will take it back where it wants to go
 
[00:37] PhiftyLappy: if you want, we can flip it
 
[00:37] PhiftyLappy: and say that the Absolute Space is, instead, a space filled with quantom fluctuations.
 
[00:37] LegionDD: In order to get into subspace, the ship has to sever its connection to normal space time
 
[00:38] PhiftyLappy: and the Casimir compensator works to protect it from the fluctuations.
 
[00:38] LegionDD: (that'll be the first change)
 
[00:38] PhiftyLappy: right, it litteraly has to move between the strings
 
[00:38] PhiftyLappy: Hmmm: idea:
 
[00:38] LegionDD: why does a ship have a casimir compensator? after all subspace was discovered by accident... if they didn't have a casimir compensator for any other reason, they would've been dead
 
[00:39] PhiftyLappy: sure, why not? The first trip to subspace never came back
 
[00:39] PhiftyLappy: it makes sense, subspace is dangerous stuff
 
[00:39] LegionDD: well, how do people know about subspace then?
 
[00:39] PhiftyLappy: Ship dissapeared, they wanted to know where it went?
 
[00:39] PhiftyLappy: I don
 
[00:39] LegionDD: or better: how do they know, that they need a casimir compensator?
 
[00:40] PhiftyLappy: Ok, so forget the Casimir compensator., it just sounds cool.
 
[00:40] LegionDD: after all, nobody could have analyzed subspace to say "we need a casimir compensator to survive there"
 
[00:40] LegionDD: well, it would make sense, if you explain subspace as a form of quantuum vacuum
 
[00:40] PhiftyLappy: The Polyakov Engine Modulator eliminates a ships dimentional vibrations, and that is how it leaves normal space-time. How does that work?
 
[00:41] LegionDD: in quantuum vacuum the casimir effect is well known
 
[00:41] PhiftyLappy: Well, they prob discovered subspace when someone fucked up their hyperspace drive and blipped out of exsistince into subspace.
 
[00:41] LegionDD: well, the ship leaves normal space time, because it loses connection with it...
 
[00:41] PhiftyLappy: right, so how does it loose the connection?
 
[00:42] LegionDD: we don't need a special engine for that, we just need to close the bubble around us...
 
[00:42] LegionDD: or move at a speed that cuts the connection
 
[00:42] PhiftyLappy: Ok, so we use the hyperdrives Polyakov Compensator instead to close off the connection.
 
[00:43] PhiftyLappy: well, the speed is a function of the bottle's thickness
 
[00:43] LegionDD: well, maybe in their experiments with subspace they discovered, that they don't need high
 
speeds, but can achieve the same effect (the bubble severing connection with normal space) through induction of tachyon particles into the connection between bubble and normal space
 
[00:44] PhiftyLappy: eh, but where do they get tachyon particles?
 
[00:44] LegionDD: that would be the Polyakov Compensator, then... this thing slows down tachyons and directs them into the connection
 
[00:44] PhiftyLappy: ok, sounds good. though I mean, normally there wouldn't be enough tachyons around to play with.
 
[00:45] PhiftyLappy: but we can make them a hyperspacial byproduct
 
[00:45] LegionDD: one stray tachyon is enough
 
[00:45] LegionDD: right, good idea
 
[00:45] LegionDD: tachyons may travel normally through subspace, that's the reason why we thought they would travel FTL.
 
[00:46] LegionDD: so the perfect particle to get from space into subspace
 
[00:46] PhiftyLappy: nah... that's hard to savy with whatever else we do, let's just say that the Hyperspace engine generates Tachyons as a byproduct
 
[00:46] PhiftyLappy: which is why it is so easy to detect a ship coming out of a hyperspace jump, it floods the nearby area with shortlived tachyons.
 
[00:47] LegionDD: okay, nobody knows why -yet - but tachyons appear with hyperspace travel...
 
[00:47] PhiftyLappy: bingo
 
[00:47] LegionDD: we don't know if they're generated or catched by the drive, they just start flooding the bubble
 
[00:47] PhiftyLappy: Which also /limits/ the lenth of a hyperspace jump.
 
[00:48] LegionDD: right my friend... too much tachyons = bad day
 
[00:48] PhiftyLappy: indeed
 
[00:48] LegionDD: so ships need to come out of hyperspace every now and then, to get rid of the tachyons
 
[00:49] LegionDD: that could enable one to use interesting strategies... like expecting an enemy army at its next hyperspace exit window...
 
[00:49] PhiftyLappy: right, otherwise they just destroy everything in the bubble. Unless of course you use your Polyakov compensator to focus them into the norm-space connection and jump to subspace
 
[00:49] LegionDD: right
 
[00:50] LegionDD: so we're in subspace now and got a pretty decent way how we did this...
 
[00:50] PhiftyLappy: Which is pretty dangerious in itself, because you need enough tachyons to make the jump, and if you don't time it well, you end up irradiated
 
[00:50] LegionDD: we now can ask ourselves how to survive/navigate/jump back
 
[00:50] PhiftyLappy: yup, now we are in subspace
 
[00:50] PhiftyLappy: ok, first you need to calculate a reentry point
 
[00:50] LegionDD: how do we do that?
 
[00:50] LegionDD: (navigation)
 
[00:51] LegionDD: since it's a quantuum vacuum with wuantuum fluctuations, we could use it as a travel medium for sensor beams
 
[00:51] PhiftyLappy: wuantuum?
 
[00:51] PhiftyLappy: oh Quantum
 
[00:51] LegionDD: argh, typo... w=q
 
[00:51] LegionDD: sry
 
[00:52] PhiftyLappy: um, the ship has to lock on to the approprite plane of the string
 
[00:52] PhiftyLappy: that's what the Riemann Compass is for
 
[00:52] LegionDD: okay, so our sensors will work, but probably need to cut through interference
 
[00:52] PhiftyLappy: no, we're talking about an entirely different set of sensors here
 
[00:52] LegionDD: okay, how did we get those sensors?
 
[00:52] PhiftyLappy: you're in subspace, outside the universe.
 
[00:53] PhiftyLappy: They get callibrated on ship launch
 
[00:53] PhiftyLappy: locked on to the vibrational frequency of the universe and set to mesure strings and use them as navigational points
 
[00:53] LegionDD: so, the first successfull subspace jump went nowhere, just subspace and back to the original point, since we didn't got Riemann Compasses back then
 
[00:54] PhiftyLappy: no, they would need it to get back
 
[00:54] PhiftyLappy: otherwise when they reopen a connection they could end up anywhere
 
[00:54] LegionDD: right
 
[00:54] LegionDD: so they first ended up anywhere
 
[00:54] LegionDD: and the most likely point was back where they started
 
[00:54] PhiftyLappy: no, they would have had to had a Compass on the first run
 
[00:55] LegionDD: well, the first run was accidental
 
[00:55] PhiftyLappy: think about it, without something to regain afinity on a vibrational level, they could end up not only anywhere in the universe, but anywhere in any universe
 
[00:55] PhiftyLappy: right, the first run was accidental.
 
[00:56] LegionDD: yes, but we still need to think about a logical way, how they could possibly know that they would need that compass
 
[00:56] LegionDD: so, the very first run had to come back alive with enough sensor data
 
[00:56] PhiftyLappy: They can detect that there is this subspace out there when they are in hyperspace
 
[00:57] LegionDD: maybe they always navigated through this compass, since they could always detect the subspace
 
[00:57] PhiftyLappy: ok, that makes sense, the compass came first.
 
[00:57] LegionDD: good
 
[00:57] PhiftyLappy: part of hyperspace navigation and calculations, though a minor part.
 
[00:58] LegionDD: right, but a major part in subspace, now that we know about it
 
[00:58] PhiftyLappy: it was used not for it's vibrational affinity, but for it's ability to track string partitions
 
[00:59] PhiftyLappy: but once they broke through into subspace they found it was, as a natrual effect, tunned to their universe's vibrational frequency
 
[00:59] LegionDD: so, now the first ship that came back just had to have to genius on board that figured out how to open the actual window back into normal space
 
[00:59] PhiftyLappy: well, it prob took them forever
 
[00:59] PhiftyLappy: and they would have had to have a genious onboard to achinve that hyperspace speed to begin with without dying of rads
 
[00:59] LegionDD: yes, maybe, but I would suggest we include tachyons once again for that purpose
 
[01:00] PhiftyLappy: right, it would have to generate more to return to realspace
 
[01:00] PhiftyLappy: it would have to open another hyperspace bubble and focus the tachyons again to regain the normal space link
 
[01:01] LegionDD: right
 
[01:02] LegionDD: so the first once came out of subspace near death, since they didn't have the compensator, that could focus the tachyons, so they had to make a hyperspace run in subspace to collect enough tachyons that would eventually break that barrier into normal space again
 
[01:02] PhiftyLappy: and prob crazy ta boot
 
[01:02] LegionDD: right
 
[01:03] LegionDD: but the data showed the scientists that there was a way in and out of hyperspace
 
[01:03] LegionDD: ups, subspace I mean
 
[01:03] PhiftyLappy: right, via hyperspace
 
[01:04] LegionDD: puh, I hope you made notes, to compile that stuff into a good story of subspace tech
 
[01:04] PhiftyLappy: My IRC auto records all text
 
[01:04] PhiftyLappy: and I'm going to notedrop it as well
 
[01:04] LegionDD: good
 
[01:05] LegionDD: we're good... we invented hyperspace and subspace travel in a few hours
 
[01:07] LegionDD: there's one thing to fix about shields... the part where it says, that the particles from the sublight engines reduce mass and stuff... take that out.
 
[01:08] PhiftyLappy: it sez that?
 
[01:08] PhiftyLappy: that makes no sense.....
 
[01:08] LegionDD: yes, right
 
[01:09] LegionDD: A ships sub-light drive creates a field of highly charged particles to decrease ship mass and resistance.
 
[01:09] LegionDD: reducing mass has to get out...
 
[01:09] PhiftyLappy: and wtf is resisting the ship in space?
 
[01:10] LegionDD: if we keep our theory about quantuum vacuum an interaction between that and the particles could create a lower inertia
 
[01:10] PhiftyLappy: you mean higher inertia?
 
[01:11] LegionDD: well... it's best to get that out of there too, for now
 
[01:11] PhiftyLappy: prob
 
[01:11] LegionDD: until we might find a reason for it to go there (maybe when we write about sublight engines)
 
[01:11] PhiftyLappy: perhaps
 
[01:12] LegionDD: so the first sentence should just be something like "The sublight engines create vast amount of electrically charged particles, also called plasma, that normally go out unused -except for propulsion of course-"
 
  
 
[[Category:Technology]]
 
[[Category:Technology]]

Latest revision as of 09:34, 3 October 2018


A more recent technology than subspace flight, hyperspace travel was pioneered more than 400 years ago almost by accident. Many spacers had been aware for centuries that while traveling at higher gravitational bands that it was possible for a ship to encounter heavy interference and be destroyed or incapacitated due to the high levels of stress present at the highest velocities. This made travel on increasingly higher bands dangerous and was a hindrance to further improvements in the realm of faster than light travel.

Solarian researchers made a breakthrough discovery in the field of FTL-Physics in 462AE that quickly led to the development of the Dimensional Sublimation Drive, or DSD. Commonly referred to as a hyperspace drive, it works on the principle that once a ship attains a certain FTL velocity, a pocket of "real-space" is captured by the ship's expanded particle field and the craft "sublimates" into hyperspace, a dimension which is roughly analogous to real-space, with the exception that the points between objects are far more compacted. This allows a subspace distance which might otherwise take 6 months to be traversed to be crossed in 5 weeks. However, this great breakthrough comes at a price.

"Overexposure", an affliction known to spacers as being the result of too much time spent in hyperspace, has grown increasingly common among civilian and navy crew. Real-Space cohesion, or rather the integrity of the pocket of real-space trapped within a ship's particle field, begins to break down soon after entering hyperspace. Though a ship can usually spend upwards of 3 months submerged before it is forced to "resurface", the affects of hyperspace exposure grow worse with each passing day, with many spacers complaining of hallucinations, paranoia, and other symptoms becoming more and more common.

Conventional wisdom limits hyperspace sublimation to 2-week periods to avoid these affects, though naval vessels have been known to break this rule fairly often. Usually hyperspace travel is not necessary except when traversing vast distances or when time is vital. Though often used by merchants, it still is not considered safe enough for extensive civilian use.