Difference between revisions of "Vehicle Aero Locust"

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AIA - Locust:
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== Locust Vehicle ==
//(insert cool locust pic)
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{{Infobox weapon
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| name              = Locust
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| image              = [[Image:aia-locust.jpg|300px]]
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| caption            = Locust
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| type              = Gunship
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| is_vehicle        = yes
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| is_UK              = yes
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| used_by            = Antarean Imperial Army
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| wars              = Second Antarean War
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| manufacturer      =
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| unit_cost          =
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| variants          =
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| weight            = 1
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| length            = 10m
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| armour            =
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| primary_armament  = Cannon
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| payload_capacity  = 1
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| speed              =
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}}
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Slower but more maneuverable than the ULA counterpart, it has four plasma guns to harass the enemy with, and the body these guns are attached to is very maneuverable. possibly more deadly in the right hands. No gunner seat. the EMP missiles the locust has do negligible damage, but can cripple a vehicle for a brief period and dazzle troops. this is the most useful and deadly missile if used right:
 
Slower but more maneuverable than the ULA counterpart, it has four plasma guns to harass the enemy with, and the body these guns are attached to is very maneuverable. possibly more deadly in the right hands. No gunner seat. the EMP missiles the locust has do negligible damage, but can cripple a vehicle for a brief period and dazzle troops. this is the most useful and deadly missile if used right:
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against flyers just home them in so that they plunge to the ground and finish them with you plasma cannons, most of the times they will already be destroyed from the fall dmg.
 
against flyers just home them in so that they plunge to the ground and finish them with you plasma cannons, most of the times they will already be destroyed from the fall dmg.
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against tank or APC's, first fire one EMP missiles and get low above the vehicle in question. then just fire your plasma until it is destroyed but make sure you also fire missiles when the last EMP has just faded.
 
against tank or APC's, first fire one EMP missiles and get low above the vehicle in question. then just fire your plasma until it is destroyed but make sure you also fire missiles when the last EMP has just faded.
 
try to disable infantry with heavy weapons (especially those with RID's) using your EMP missiles after that you can just finish them with the plasma cannons. don't be afraid to EMP yourself, this barely does any dmg at all and the EMP fades quicker the farther away you are. a single RID slug can destroy a locust.
 
try to disable infantry with heavy weapons (especially those with RID's) using your EMP missiles after that you can just finish them with the plasma cannons. don't be afraid to EMP yourself, this barely does any dmg at all and the EMP fades quicker the farther away you are. a single RID slug can destroy a locust.
 
this is the eagle in the sky's, don't go in the open with these about!
 
this is the eagle in the sky's, don't go in the open with these about!
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Countermeasures: Flares
 
Countermeasures: Flares
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Driver seat: Quad plasma cannon, Alt-fire EMP homing missiles
 
Driver seat: Quad plasma cannon, Alt-fire EMP homing missiles
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[[Category:Vehicle]]

Revision as of 00:45, 20 August 2015

Locust Vehicle

Locust
300px
Locust
Type Gunship
Service
Used by Antarean Imperial Army
Wars Second Antarean War
Specifications
Weight 1


Slower but more maneuverable than the ULA counterpart, it has four plasma guns to harass the enemy with, and the body these guns are attached to is very maneuverable. possibly more deadly in the right hands. No gunner seat. the EMP missiles the locust has do negligible damage, but can cripple a vehicle for a brief period and dazzle troops. this is the most useful and deadly missile if used right:

against flyers just home them in so that they plunge to the ground and finish them with you plasma cannons, most of the times they will already be destroyed from the fall dmg.

against tank or APC's, first fire one EMP missiles and get low above the vehicle in question. then just fire your plasma until it is destroyed but make sure you also fire missiles when the last EMP has just faded. try to disable infantry with heavy weapons (especially those with RID's) using your EMP missiles after that you can just finish them with the plasma cannons. don't be afraid to EMP yourself, this barely does any dmg at all and the EMP fades quicker the farther away you are. a single RID slug can destroy a locust. this is the eagle in the sky's, don't go in the open with these about!

Countermeasures: Flares

Driver seat: Quad plasma cannon, Alt-fire EMP homing missiles