Difference between revisions of "Weapon Lmg ULA TT4"
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− | + | == TT4 'Tat' Infantry Weapon == | |
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− | Fire Support Weapon | + | {{Infobox weapon |
+ | |name=TT4 'Tat' | ||
+ | |image=[[Image:ula-tt4.jpg|300px]] | ||
+ | |caption=TT4 | ||
+ | |type=Fire Support Weapon | ||
+ | |is_ranged=yes | ||
+ | |is_UK=yes | ||
+ | |used_by=United League Army | ||
+ | |wars=Second Antarean War | ||
+ | |manufacturer=Aeger | ||
+ | |unit_cost= | ||
+ | |variants= | ||
+ | |weight=1 | ||
+ | |cartridge=RF | ||
+ | |range=2500 uu | ||
+ | |feed=60 rounds | ||
+ | |sights=yes | ||
+ | }} | ||
This brutal looking weapon is a reliable high speed leadthrower. 90 Round magazine of heavy caliber 16mm `RF class ammunition <Ammunition_ULA_RF>`_. Barrel cooling systems give this weapon its distinctive blunt look. | This brutal looking weapon is a reliable high speed leadthrower. 90 Round magazine of heavy caliber 16mm `RF class ammunition <Ammunition_ULA_RF>`_. Barrel cooling systems give this weapon its distinctive blunt look. | ||
The TT4 has massive kickback, making it very difficult to control during prolonged firing, especially when standing. It overheats after 30 seconds of continuous fire, so it’s recommended to fire in bursts. It has a high ammunition capacity and high penetration rates. Ideal for taking down enemy ship cores. | The TT4 has massive kickback, making it very difficult to control during prolonged firing, especially when standing. It overheats after 30 seconds of continuous fire, so it’s recommended to fire in bursts. It has a high ammunition capacity and high penetration rates. Ideal for taking down enemy ship cores. | ||
− | + | [[Category:Infantry_Weapons]] | |
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Revision as of 17:20, 27 July 2015
TT4 'Tat' Infantry Weapon
This brutal looking weapon is a reliable high speed leadthrower. 90 Round magazine of heavy caliber 16mm `RF class ammunition <Ammunition_ULA_RF>`_. Barrel cooling systems give this weapon its distinctive blunt look. The TT4 has massive kickback, making it very difficult to control during prolonged firing, especially when standing. It overheats after 30 seconds of continuous fire, so it’s recommended to fire in bursts. It has a high ammunition capacity and high penetration rates. Ideal for taking down enemy ship cores.