Difference between revisions of "Vehicle Aero Sturm"
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Line 13: | Line 13: | ||
| manufacturer = KMW | | manufacturer = KMW | ||
| variants = | | variants = | ||
− | | unit_cost = | + | | unit_cost = 150 points |
| length = 10m | | length = 10m | ||
Line 19: | Line 19: | ||
| slots = 1x Main Weapon<br \>1x Missile<br \>2x Chassis<br \>2x Utility<br \>1x Countermeasure | | slots = 1x Main Weapon<br \>1x Missile<br \>2x Chassis<br \>2x Utility<br \>1x Countermeasure | ||
− | | hull = | + | | hull = 2500 points |
− | | armour = | + | | armour = 1000 points |
| boost = 10s | | boost = 10s | ||
− | | mspeed = | + | | mspeed = 1870 |
}} | }} | ||
Revision as of 11:54, 26 January 2018
Sturm | |
---|---|
Sturm | |
Type | Aerocraft |
Combat role | Aerocraft |
Service | |
Used by | United League Army |
Wars | Second Antarean War |
Production | |
Manufacturer | KMW |
Score requirement | 150 points |
Specifications | |
Length | 10m |
Mod slots |
1x Main Weapon 1x Missile 2x Chassis 2x Utility 1x Countermeasure |
Statistics | |
Hull | 2500 points |
Armour | 1000 points |
Boost time | 10s |
Max speed | 1870 |
The Sturm is the ULA fast response flyer. has eight homing missiles most useful when fired as a barrage. both machineguns are quite capable of damaging vehicles, but the nose machine gun overheats quickly. A good tactic is to fly in circles high above the point you want to capture, after destroying everything alive you can just cap the point.
Low flyby's while firing a missile barrage is very effective. after that just hang back and snipe players/vehicles with the mg's.