Difference between revisions of "Vehicle Aero Sturm"

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Line 13: Line 13:
 
| manufacturer      = KMW
 
| manufacturer      = KMW
 
| variants          =  
 
| variants          =  
| unit_cost          = 100 points
+
| unit_cost          = 150 points
  
 
| length            = 10m
 
| length            = 10m
Line 19: Line 19:
 
| slots              = 1x Main Weapon<br \>1x Missile<br \>2x Chassis<br \>2x Utility<br \>1x Countermeasure
 
| slots              = 1x Main Weapon<br \>1x Missile<br \>2x Chassis<br \>2x Utility<br \>1x Countermeasure
  
| hull              = 1600 points
+
| hull              = 2500 points
| armour            = 1300 points
+
| armour            = 1000 points
 
| boost              = 10s
 
| boost              = 10s
| mspeed            = 2500
+
| mspeed            = 1870
 
}}
 
}}
  

Revision as of 11:54, 26 January 2018


Sturm
Vec-sturm.jpg
Sturm
Type Aerocraft
Combat role Aerocraft
Service
Used by United League Army
Wars Second Antarean War
Production
Manufacturer KMW
Score requirement 150 points
Specifications
Length 10m
Mod slots 1x Main Weapon
1x Missile
2x Chassis
2x Utility
1x Countermeasure
Statistics
Hull 2500 points
Armour 1000 points
Boost time 10s
Max speed 1870

The Sturm is the ULA fast response flyer. has eight homing missiles most useful when fired as a barrage. both machineguns are quite capable of damaging vehicles, but the nose machine gun overheats quickly. A good tactic is to fly in circles high above the point you want to capture, after destroying everything alive you can just cap the point.

Low flyby's while firing a missile barrage is very effective. after that just hang back and snipe players/vehicles with the mg's.