Difference between revisions of "Vehicle Aero Locust"

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== Locust Vehicle ==
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{{DISPLAYTITLE:Locust Gunship}}
  
 
{{Infobox ship
 
{{Infobox ship
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| manufacturer      = KMD
 
| manufacturer      = KMD
 
| variants          =  
 
| variants          =  
| unit_cost          = 100 points
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| unit_cost          = 150 points
  
 
| length            = 5m
 
| length            = 5m
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| slots              = 1x Main Weapon<br \>1x Missile<br \>2x Chassis<br \>2x Utility<br \>1x Countermeasure
 
| slots              = 1x Main Weapon<br \>1x Missile<br \>2x Chassis<br \>2x Utility<br \>1x Countermeasure
  
| hull              = 1600 points
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| hull              = 2500 points
| armour            = 1300 points
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| armour            = 1000 points
 
| boost              = 10s
 
| boost              = 10s
| mspeed            = 2500
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| mspeed            = 2040
 
}}
 
}}
  
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Slower but more maneuverable than the [[Vehicle_Aero_Sturm|ULA counterpart]], it has four plasma cannons to punish the enemy with. Skilled Locust pilots are feared worlds over, and even though there are fewer Locust pilots in total, there are more aces that pilot them. As opposed to the Sturm, the Locust does not come with a gunner seat and instead uses a computerized FCS (Fire Control System) to augment the pilot's abilities. AIA Locust pilots are specially trained and augmented to resist the high G's associated with the Locust's maneuvers; they also lay on their stomach inside the craft to spread out the forces associated with these maneuvers.
  
Slower but more maneuverable than the [[Vehicle_ULA_Aeroship_Sturm|ULA counterpart]], it has four plasma guns to harass the enemy with, and the body these guns are attached to is very maneuverable. possibly more deadly in the right hands. No gunner seat. the EMP missiles the locust has do negligible damage, but can cripple a vehicle for a brief period and dazzle troops. this is the most useful and deadly missile if used right:
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The Locust has two flight modes that drastically change how the aircraft operates, a hover mode and a flight mode. The entire assembly underneath the aircraft and the thrust nozzles rotate downwards when in hover mode, giving it the signature T-shaped profile. This is generally better suited to firing on ground targets with rockets or the plasma cannons, even though the damage is less concentrated on a single point. Operators are advised not to do daring maneuvers while in this mode, lest the craft crash into structures or trees, forcing the pilot to bail. The flight mode tucks the assembly in and redirects the nozzles, which drastically alters the Locust's visual profile, making it better suited to dogfighting the Sturm or escaping fire and flying low.
  
against flyers just home them in so that they plunge to the ground and finish them with you plasma cannons, most of the times they will already be destroyed from the fall dmg.
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Operators are advised to look for the red targeting laser given off by the [[Weapon_HSW_ULA_RID|RID]] employed by ULA troops. Flight manual suggests prioritizing the greatest infantry threats first with cannons or bomblets. If encountering multiple RID-wielding opponents, it is suggested to find a more suitable attack angle to minimize exposure and danger.
  
against tank or APC's, first fire one EMP missiles and get low above the vehicle in question. then just fire your plasma until it is destroyed but make sure you also fire missiles when the last EMP has just faded.
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{{Navbox vehicles}}
try to disable infantry with heavy weapons (especially those with [[Weapon_HSW_ULA_RID|RID's]]) using your EMP missiles after that you can just finish them with the plasma cannons. don't be afraid to EMP yourself, this barely does any dmg at all and the EMP fades quicker the farther away you are. a single RID slug can destroy a locust.
 
this is the eagle in the sky's, don't go in the open with these about!
 
  
 
[[Category:Vehicle]]
 
[[Category:Vehicle]]

Latest revision as of 02:04, 30 September 2018


Locust
Vec-locust.jpg
Locust
Type Aerocraft
Combat role Aerocraft
Service
Used by Antarean Imperial Army
Wars Second Antarean War
Production
Manufacturer KMD
Score requirement 150 points
Specifications
Length 5m
Mod slots 1x Main Weapon
1x Missile
2x Chassis
2x Utility
1x Countermeasure
Statistics
Hull 2500 points
Armour 1000 points
Boost time 10s
Max speed 2040

Slower but more maneuverable than the ULA counterpart, it has four plasma cannons to punish the enemy with. Skilled Locust pilots are feared worlds over, and even though there are fewer Locust pilots in total, there are more aces that pilot them. As opposed to the Sturm, the Locust does not come with a gunner seat and instead uses a computerized FCS (Fire Control System) to augment the pilot's abilities. AIA Locust pilots are specially trained and augmented to resist the high G's associated with the Locust's maneuvers; they also lay on their stomach inside the craft to spread out the forces associated with these maneuvers.

The Locust has two flight modes that drastically change how the aircraft operates, a hover mode and a flight mode. The entire assembly underneath the aircraft and the thrust nozzles rotate downwards when in hover mode, giving it the signature T-shaped profile. This is generally better suited to firing on ground targets with rockets or the plasma cannons, even though the damage is less concentrated on a single point. Operators are advised not to do daring maneuvers while in this mode, lest the craft crash into structures or trees, forcing the pilot to bail. The flight mode tucks the assembly in and redirects the nozzles, which drastically alters the Locust's visual profile, making it better suited to dogfighting the Sturm or escaping fire and flying low.

Operators are advised to look for the red targeting laser given off by the RID employed by ULA troops. Flight manual suggests prioritizing the greatest infantry threats first with cannons or bomblets. If encountering multiple RID-wielding opponents, it is suggested to find a more suitable attack angle to minimize exposure and danger.