Difference between revisions of "Vehicle Aero Sturm"
Line 1: | Line 1: | ||
− | {{DISPLAYTITLE:Sturm | + | {{DISPLAYTITLE:Sturm Gunship}} |
{{Infobox ship | {{Infobox ship |
Latest revision as of 02:03, 30 September 2018
Sturm | |
---|---|
Sturm | |
Type | Aerocraft |
Combat role | Aerocraft |
Service | |
Used by | United League Army |
Wars | Second Antarean War |
Production | |
Manufacturer | KMW |
Score requirement | 150 points |
Specifications | |
Length | 10m |
Mod slots |
1x Main Weapon 1x Missile 2x Chassis 2x Utility 1x Countermeasure |
Statistics | |
Hull | 2500 points |
Armour | 1000 points |
Boost time | 10s |
Max speed | 1870 |
The Sturm is the ULA's gunship utilized across many worlds and planet-side conflicts and border skirmishes. Its profile is well-known and feared. The Sturm has a smaller forward profile than its counterpart, the Locust, and is augmented with a tail gun that can either be outfitted with an AGL or a RED4 rocket launcher, more often than not operated by a computerized gunner, though the craft is capable of carrying both a pilot and a gunner.
The craft uses larger and heavier engines that produce more thrust than the Locust and it is advised to use that to its advantage when being tailed by AIA pilots. The hover mode isn't as reliable as the Locust's hover mode but can be used to focus down single targets before disengaging.
The two main guns are gimballed 30mm Sigurn-Fost HEAP automatic cannons, and the Sturm can accommodate various hardpoints. Its canopy is opaque and heavily armored, utilizing an external optics array to produce a digital version of the pilot's surroundings, projected directly into the helmet to allow for maximum visibility.
|