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	<id>http://wiki.strangelyinteractive.com/index.php?action=history&amp;feed=atom&amp;title=Tech_Tactical_Neural_Network</id>
	<title>Tech Tactical Neural Network - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.strangelyinteractive.com/index.php?action=history&amp;feed=atom&amp;title=Tech_Tactical_Neural_Network"/>
	<link rel="alternate" type="text/html" href="http://wiki.strangelyinteractive.com/index.php?title=Tech_Tactical_Neural_Network&amp;action=history"/>
	<updated>2026-04-08T15:12:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.strangelyinteractive.com/index.php?title=Tech_Tactical_Neural_Network&amp;diff=2794&amp;oldid=prev</id>
		<title>Sudazima at 16:12, 10 September 2018</title>
		<link rel="alternate" type="text/html" href="http://wiki.strangelyinteractive.com/index.php?title=Tech_Tactical_Neural_Network&amp;diff=2794&amp;oldid=prev"/>
		<updated>2018-09-10T16:12:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:12, 10 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Fleet AI works on a hierarchical system, in nodes. The primary fleet AI, located on the [[Planet_Antares_Prime|Antares Prime]], is tasked with overall coordination, processing and strategy. This task is supported by various nodes on planet, solely created for supporting the primary AI node. After this each ship has it's own node of the Fleet AI, sized in scale with the importance of the ship. Ship AIs (named with the ship name + an I, ex: the AINV Lucan's AI is called Lucan-I) have their own initiative and personalities and are tasked with on-site processing as well as coordination with the Fleet AI. All ship-based AIs (as well as a few station based AIs) are tasked with aiding their drone-controllers (usually in conjunction with &amp;quot;Human Nodes&amp;quot;). Technically the ship AI has authority over all but the highest ranking officer, but they will not offer more then the slightest suggestions unless they are required too, in such situations as a large battle.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Fleet AI works on a hierarchical system, in nodes. The primary fleet AI, located on the [[Planet_Antares_Prime|Antares Prime]], is tasked with overall coordination, processing and strategy. This task is supported by various nodes on planet, solely created for supporting the primary AI node. After this each ship has it's own node of the Fleet AI, sized in scale with the importance of the ship. Ship AIs (named with the ship name + an I, ex: the AINV Lucan's AI is called Lucan-I) have their own initiative and personalities and are tasked with on-site processing as well as coordination with the Fleet AI. All ship-based AIs (as well as a few station based AIs) are tasked with aiding their drone-controllers (usually in conjunction with &amp;quot;Human Nodes&amp;quot;). Technically the ship AI has authority over all but the highest ranking officer, but they will not offer more then the slightest suggestions unless they are required too, in such situations as a large battle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Navbox_tech}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Technology]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Technology]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sudazima</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.strangelyinteractive.com/index.php?title=Tech_Tactical_Neural_Network&amp;diff=1742&amp;oldid=prev</id>
		<title>Sudazima at 00:13, 15 January 2018</title>
		<link rel="alternate" type="text/html" href="http://wiki.strangelyinteractive.com/index.php?title=Tech_Tactical_Neural_Network&amp;diff=1742&amp;oldid=prev"/>
		<updated>2018-01-15T00:13:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:13, 15 January 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;The Antarean Tactical Neural Network (TNN)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{DISPLAYTITLE:&lt;/ins&gt;The Antarean Tactical Neural Network (TNN)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many have expressed wonderment at the sudden explosion of Antarean forces from their borders. Even with defections and a hidden fleet, many of the ULP's premier military advisers would not have acknowledged this multitude of ships as a possibility until it actually came to pass. One questions how the [[Misc_Antarean_Imperial_Space_Navy|Antarean Imperial Space Navy]] has been able to attack with such force and coordination. The answer comes in the invention of the Tactical Neural Network, a mesh of human and artificial intelligences to create a coordinated fleet different from any seen before.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many have expressed wonderment at the sudden explosion of Antarean forces from their borders. Even with defections and a hidden fleet, many of the ULP's premier military advisers would not have acknowledged this multitude of ships as a possibility until it actually came to pass. One questions how the [[Misc_Antarean_Imperial_Space_Navy|Antarean Imperial Space Navy]] has been able to attack with such force and coordination. The answer comes in the invention of the Tactical Neural Network, a mesh of human and artificial intelligences to create a coordinated fleet different from any seen before.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sudazima</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.strangelyinteractive.com/index.php?title=Tech_Tactical_Neural_Network&amp;diff=1235&amp;oldid=prev</id>
		<title>Sudazima at 18:32, 21 October 2015</title>
		<link rel="alternate" type="text/html" href="http://wiki.strangelyinteractive.com/index.php?title=Tech_Tactical_Neural_Network&amp;diff=1235&amp;oldid=prev"/>
		<updated>2015-10-21T18:32:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:32, 21 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many have expressed wonderment at the sudden explosion of Antarean forces from their borders. Even with defections and a hidden fleet, many of the ULP's premier military advisers would not have acknowledged this multitude of ships as a possibility until it actually came to pass. One questions how the [[Misc_Antarean_Imperial_Space_Navy|Antarean Imperial Space Navy]] has been able to attack with such force and coordination. The answer comes in the invention of the Tactical Neural Network, a mesh of human and artificial intelligences to create a coordinated fleet different from any seen before.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many have expressed wonderment at the sudden explosion of Antarean forces from their borders. Even with defections and a hidden fleet, many of the ULP's premier military advisers would not have acknowledged this multitude of ships as a possibility until it actually came to pass. One questions how the [[Misc_Antarean_Imperial_Space_Navy|Antarean Imperial Space Navy]] has been able to attack with such force and coordination. The answer comes in the invention of the Tactical Neural Network, a mesh of human and artificial intelligences to create a coordinated fleet different from any seen before.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the (then) [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nation_Antarean_Federation&lt;/del&gt;|Antarean Federation]] chaffed under [[Nation_ULP_United_League_of_Planets|ULP]] rule they began to develop a new navy for their plans to rebel from the League. Among the problems facing them was creating a full fledged space navy large enough to compete with the [[Misc_United_Space_Navy|United Space Navy]] with minimal men. The decimation of the Antarean Fleet in the previous war combined with ULP recruitment and the loss of subject worlds meant that there were few trained officers to man a new fleet. Antarean special research worked diligently in secret to find a solution. Eventually one did reveal itself: the Tactical Neural Network. (TNN) The solution that was TNN was two-fold. The first part was what has become know as &amp;quot;The Drone Solution.&amp;quot; Select officers, who were determined to be already had low level versions of the necessary skills, were trained to be highly adapt at processing sensory input and multitasking. These officers were plugged into Neural Relays in command ships as well as drone controller ships and given command of groups of drones. Through this the AF greatly increased it's ship to human ratio.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the (then) [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nation_AF_Antarean_Federation&lt;/ins&gt;|Antarean Federation]] chaffed under [[Nation_ULP_United_League_of_Planets|ULP]] rule they began to develop a new navy for their plans to rebel from the League. Among the problems facing them was creating a full fledged space navy large enough to compete with the [[Misc_United_Space_Navy|United Space Navy]] with minimal men. The decimation of the Antarean Fleet in the previous war combined with ULP recruitment and the loss of subject worlds meant that there were few trained officers to man a new fleet. Antarean special research worked diligently in secret to find a solution. Eventually one did reveal itself: the Tactical Neural Network. (TNN) The solution that was TNN was two-fold. The first part was what has become know as &amp;quot;The Drone Solution.&amp;quot; Select officers, who were determined to be already had low level versions of the necessary skills, were trained to be highly adapt at processing sensory input and multitasking. These officers were plugged into Neural Relays in command ships as well as drone controller ships and given command of groups of drones. Through this the AF greatly increased it's ship to human ratio.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, extensive testing showed that solely human coordination was not sufficient to absorb information and react on it on a massive scale. War games played out with a disoriented fleet unable to keep formation and efficiently follow pre-formulated strategies. The solution for this problem was the Fleet Artificial Intelligence. Fleet AI was created to filter and distribute information through, to and from various human and electronic nodes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, extensive testing showed that solely human coordination was not sufficient to absorb information and react on it on a massive scale. War games played out with a disoriented fleet unable to keep formation and efficiently follow pre-formulated strategies. The solution for this problem was the Fleet Artificial Intelligence. Fleet AI was created to filter and distribute information through, to and from various human and electronic nodes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sudazima</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.strangelyinteractive.com/index.php?title=Tech_Tactical_Neural_Network&amp;diff=1234&amp;oldid=prev</id>
		<title>Sudazima at 18:31, 21 October 2015</title>
		<link rel="alternate" type="text/html" href="http://wiki.strangelyinteractive.com/index.php?title=Tech_Tactical_Neural_Network&amp;diff=1234&amp;oldid=prev"/>
		<updated>2015-10-21T18:31:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:31, 21 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many have expressed wonderment at the sudden explosion of Antarean forces from their borders. Even with defections and a hidden fleet, many of the ULP's premier military advisers would not have acknowledged this multitude of ships as a possibility until it actually came to pass. One questions how the [[Misc_Antarean_Imperial_Space_Navy|Antarean Imperial Space Navy]] has been able to attack with such force and coordination. The answer comes in the invention of the Tactical Neural Network, a mesh of human and artificial intelligences to create a coordinated fleet different from any seen before.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many have expressed wonderment at the sudden explosion of Antarean forces from their borders. Even with defections and a hidden fleet, many of the ULP's premier military advisers would not have acknowledged this multitude of ships as a possibility until it actually came to pass. One questions how the [[Misc_Antarean_Imperial_Space_Navy|Antarean Imperial Space Navy]] has been able to attack with such force and coordination. The answer comes in the invention of the Tactical Neural Network, a mesh of human and artificial intelligences to create a coordinated fleet different from any seen before.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the (then) [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Misc_Antarean_Federation&lt;/del&gt;|Antarean Federation]] chaffed under [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nation_United_League_of_Planets&lt;/del&gt;|ULP]] rule they began to develop a new navy for their plans to rebel from the League. Among the problems facing them was creating a full fledged space navy large enough to compete with the [[Misc_United_Space_Navy|United Space Navy]] with minimal men. The decimation of the Antarean Fleet in the previous war combined with ULP recruitment and the loss of subject worlds meant that there were few trained officers to man a new fleet. Antarean special research worked diligently in secret to find a solution. Eventually one did reveal itself: the Tactical Neural Network. (TNN) The solution that was TNN was two-fold. The first part was what has become know as &amp;quot;The Drone Solution.&amp;quot; Select officers, who were determined to be already had low level versions of the necessary skills, were trained to be highly adapt at processing sensory input and multitasking. These officers were plugged into Neural Relays in command ships as well as drone controller ships and given command of groups of drones. Through this the AF greatly increased it's ship to human ratio.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the (then) [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nation_Antarean_Federation&lt;/ins&gt;|Antarean Federation]] chaffed under [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nation_ULP_United_League_of_Planets&lt;/ins&gt;|ULP]] rule they began to develop a new navy for their plans to rebel from the League. Among the problems facing them was creating a full fledged space navy large enough to compete with the [[Misc_United_Space_Navy|United Space Navy]] with minimal men. The decimation of the Antarean Fleet in the previous war combined with ULP recruitment and the loss of subject worlds meant that there were few trained officers to man a new fleet. Antarean special research worked diligently in secret to find a solution. Eventually one did reveal itself: the Tactical Neural Network. (TNN) The solution that was TNN was two-fold. The first part was what has become know as &amp;quot;The Drone Solution.&amp;quot; Select officers, who were determined to be already had low level versions of the necessary skills, were trained to be highly adapt at processing sensory input and multitasking. These officers were plugged into Neural Relays in command ships as well as drone controller ships and given command of groups of drones. Through this the AF greatly increased it's ship to human ratio.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, extensive testing showed that solely human coordination was not sufficient to absorb information and react on it on a massive scale. War games played out with a disoriented fleet unable to keep formation and efficiently follow pre-formulated strategies. The solution for this problem was the Fleet Artificial Intelligence. Fleet AI was created to filter and distribute information through, to and from various human and electronic nodes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, extensive testing showed that solely human coordination was not sufficient to absorb information and react on it on a massive scale. War games played out with a disoriented fleet unable to keep formation and efficiently follow pre-formulated strategies. The solution for this problem was the Fleet Artificial Intelligence. Fleet AI was created to filter and distribute information through, to and from various human and electronic nodes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sudazima</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.strangelyinteractive.com/index.php?title=Tech_Tactical_Neural_Network&amp;diff=1232&amp;oldid=prev</id>
		<title>Sudazima at 18:30, 21 October 2015</title>
		<link rel="alternate" type="text/html" href="http://wiki.strangelyinteractive.com/index.php?title=Tech_Tactical_Neural_Network&amp;diff=1232&amp;oldid=prev"/>
		<updated>2015-10-21T18:30:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:30, 21 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Antarean Tactical Neural Network (TNN)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;The Antarean Tactical Neural Network (TNN)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many have expressed wonderment at the sudden explosion of Antarean forces from their borders. Even with defections and a hidden fleet, many of the ULP's premier military advisers would not have acknowledged this multitude of ships as a possibility until it actually came to pass. One questions how the Antarean Imperial Space Navy has been able to attack with such force and coordination. The answer comes in the invention of the Tactical Neural Network, a mesh of human and artificial intelligences to create a coordinated fleet different from any seen before.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many have expressed wonderment at the sudden explosion of Antarean forces from their borders. Even with defections and a hidden fleet, many of the ULP's premier military advisers would not have acknowledged this multitude of ships as a possibility until it actually came to pass. One questions how the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Misc_Antarean_Imperial_Space_Navy|&lt;/ins&gt;Antarean Imperial Space Navy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;has been able to attack with such force and coordination. The answer comes in the invention of the Tactical Neural Network, a mesh of human and artificial intelligences to create a coordinated fleet different from any seen before.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the (then) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;`&lt;/del&gt;Antarean Federation &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;Antarean_Federation.html&amp;gt;`_ &lt;/del&gt;chaffed under ULP rule they began to develop a new navy for their plans to rebel from the League. Among the problems facing them was creating a full fledged space navy large enough to compete with the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;`&lt;/del&gt;United Space Navy &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;United_Space_Navy.html&amp;gt;`_ &lt;/del&gt;with minimal men. The decimation of the Antarean Fleet in the previous war combined with ULP recruitment and the loss of subject worlds meant that there were few trained officers to man a new fleet. Antarean special research worked diligently in secret to find a solution. Eventually one did reveal itself: the Tactical Neural Network. (TNN) The solution that was TNN was two-fold. The first part was what has become know as &amp;quot;The Drone Solution.&amp;quot; Select officers, who were determined to be already had low level versions of the necessary skills, were trained to be highly adapt at processing sensory input and multitasking. These officers were plugged into Neural Relays in command ships as well as drone controller ships and given command of groups of drones. Through this the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;`&lt;/del&gt;AF &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;Antarean_Federation.html&amp;gt;`_ &lt;/del&gt;greatly increased it's ship to human ratio.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the (then) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Misc_Antarean_Federation|&lt;/ins&gt;Antarean Federation&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;chaffed under &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Nation_United_League_of_Planets|&lt;/ins&gt;ULP&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;rule they began to develop a new navy for their plans to rebel from the League. Among the problems facing them was creating a full fledged space navy large enough to compete with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Misc_United_Space_Navy|&lt;/ins&gt;United Space Navy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;with minimal men. The decimation of the Antarean Fleet in the previous war combined with ULP recruitment and the loss of subject worlds meant that there were few trained officers to man a new fleet. Antarean special research worked diligently in secret to find a solution. Eventually one did reveal itself: the Tactical Neural Network. (TNN) The solution that was TNN was two-fold. The first part was what has become know as &amp;quot;The Drone Solution.&amp;quot; Select officers, who were determined to be already had low level versions of the necessary skills, were trained to be highly adapt at processing sensory input and multitasking. These officers were plugged into Neural Relays in command ships as well as drone controller ships and given command of groups of drones. Through this the AF greatly increased it's ship to human ratio.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, extensive testing showed that solely human coordination was not sufficient to absorb information and react on it on a massive scale. War games played out with a disoriented fleet unable to keep formation and efficiently follow pre-formulated strategies. The solution for this problem was the Fleet Artificial Intelligence. Fleet AI was created to filter and distribute information through, to and from various human and electronic nodes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, extensive testing showed that solely human coordination was not sufficient to absorb information and react on it on a massive scale. War games played out with a disoriented fleet unable to keep formation and efficiently follow pre-formulated strategies. The solution for this problem was the Fleet Artificial Intelligence. Fleet AI was created to filter and distribute information through, to and from various human and electronic nodes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;`&lt;/del&gt;Fleet AI &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;Fleet_AI.html&amp;gt;`_ &lt;/del&gt;works on a hierarchical system, in nodes. The primary fleet AI, located on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;`&lt;/del&gt;Antares Prime &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;Antares_Prime.html&amp;gt;`_&lt;/del&gt;, is tasked with overall coordination, processing and strategy. This task is supported by various nodes on planet, solely created for supporting the primary AI node. After this each ship has it's own node of the Fleet AI, sized in scale with the importance of the ship. Ship AIs (named with the ship name + an I, ex: the AINV Lucan's AI is called Lucan-I) have their own initiative and personalities and are tasked with on-site processing as well as coordination with the Fleet AI. All ship-based AIs (as well as a few station based AIs) are tasked with aiding their drone-controllers (usually in conjunction with &amp;quot;Human Nodes&amp;quot;). Technically the ship AI has authority over all but the highest ranking officer, but they will not offer more then the slightest suggestions unless they are required too, in such situations as a large battle.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Fleet AI works on a hierarchical system, in nodes. The primary fleet AI, located on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Planet_Antares_Prime|&lt;/ins&gt;Antares Prime&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, is tasked with overall coordination, processing and strategy. This task is supported by various nodes on planet, solely created for supporting the primary AI node. After this each ship has it's own node of the Fleet AI, sized in scale with the importance of the ship. Ship AIs (named with the ship name + an I, ex: the AINV Lucan's AI is called Lucan-I) have their own initiative and personalities and are tasked with on-site processing as well as coordination with the Fleet AI. All ship-based AIs (as well as a few station based AIs) are tasked with aiding their drone-controllers (usually in conjunction with &amp;quot;Human Nodes&amp;quot;). Technically the ship AI has authority over all but the highest ranking officer, but they will not offer more then the slightest suggestions unless they are required too, in such situations as a large battle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Technology]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Technology]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sudazima</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.strangelyinteractive.com/index.php?title=Tech_Tactical_Neural_Network&amp;diff=1166&amp;oldid=prev</id>
		<title>Sudazima at 09:14, 1 October 2015</title>
		<link rel="alternate" type="text/html" href="http://wiki.strangelyinteractive.com/index.php?title=Tech_Tactical_Neural_Network&amp;diff=1166&amp;oldid=prev"/>
		<updated>2015-10-01T09:14:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:14, 1 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The `Fleet AI &amp;lt;Fleet_AI.html&amp;gt;`_ works on a hierarchical system, in nodes. The primary fleet AI, located on the `Antares Prime &amp;lt;Antares_Prime.html&amp;gt;`_, is tasked with overall coordination, processing and strategy. This task is supported by various nodes on planet, solely created for supporting the primary AI node. After this each ship has it's own node of the Fleet AI, sized in scale with the importance of the ship. Ship AIs (named with the ship name + an I, ex: the AINV Lucan's AI is called Lucan-I) have their own initiative and personalities and are tasked with on-site processing as well as coordination with the Fleet AI. All ship-based AIs (as well as a few station based AIs) are tasked with aiding their drone-controllers (usually in conjunction with &amp;quot;Human Nodes&amp;quot;). Technically the ship AI has authority over all but the highest ranking officer, but they will not offer more then the slightest suggestions unless they are required too, in such situations as a large battle.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The `Fleet AI &amp;lt;Fleet_AI.html&amp;gt;`_ works on a hierarchical system, in nodes. The primary fleet AI, located on the `Antares Prime &amp;lt;Antares_Prime.html&amp;gt;`_, is tasked with overall coordination, processing and strategy. This task is supported by various nodes on planet, solely created for supporting the primary AI node. After this each ship has it's own node of the Fleet AI, sized in scale with the importance of the ship. Ship AIs (named with the ship name + an I, ex: the AINV Lucan's AI is called Lucan-I) have their own initiative and personalities and are tasked with on-site processing as well as coordination with the Fleet AI. All ship-based AIs (as well as a few station based AIs) are tasked with aiding their drone-controllers (usually in conjunction with &amp;quot;Human Nodes&amp;quot;). Technically the ship AI has authority over all but the highest ranking officer, but they will not offer more then the slightest suggestions unless they are required too, in such situations as a large battle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;`&lt;/del&gt;Category:Technology &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;Technology.html&amp;gt;`_&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Category:Technology&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sudazima</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.strangelyinteractive.com/index.php?title=Tech_Tactical_Neural_Network&amp;diff=1077&amp;oldid=prev</id>
		<title>Sudazima: Sudazima moved page Tech AISN TNN to Tech Tactical Neural Network without leaving a redirect</title>
		<link rel="alternate" type="text/html" href="http://wiki.strangelyinteractive.com/index.php?title=Tech_Tactical_Neural_Network&amp;diff=1077&amp;oldid=prev"/>
		<updated>2015-09-30T23:46:58Z</updated>

		<summary type="html">&lt;p&gt;Sudazima moved page &lt;a href=&quot;/index.php?title=Tech_AISN_TNN&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Tech AISN TNN (page does not exist)&quot;&gt;Tech AISN TNN&lt;/a&gt; to &lt;a href=&quot;/wiki/Tech_Tactical_Neural_Network&quot; title=&quot;Tech Tactical Neural Network&quot;&gt;Tech Tactical Neural Network&lt;/a&gt; without leaving a redirect&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:46, 30 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Sudazima</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.strangelyinteractive.com/index.php?title=Tech_Tactical_Neural_Network&amp;diff=135&amp;oldid=prev</id>
		<title>LegionDD: Pywikibot v.2</title>
		<link rel="alternate" type="text/html" href="http://wiki.strangelyinteractive.com/index.php?title=Tech_Tactical_Neural_Network&amp;diff=135&amp;oldid=prev"/>
		<updated>2015-07-09T07:55:45Z</updated>

		<summary type="html">&lt;p&gt;Pywikibot v.2&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Antarean Tactical Neural Network (TNN)&lt;br /&gt;
&lt;br /&gt;
Many have expressed wonderment at the sudden explosion of Antarean forces from their borders. Even with defections and a hidden fleet, many of the ULP's premier military advisers would not have acknowledged this multitude of ships as a possibility until it actually came to pass. One questions how the Antarean Imperial Space Navy has been able to attack with such force and coordination. The answer comes in the invention of the Tactical Neural Network, a mesh of human and artificial intelligences to create a coordinated fleet different from any seen before.&lt;br /&gt;
&lt;br /&gt;
As the (then) `Antarean Federation &amp;lt;Antarean_Federation.html&amp;gt;`_ chaffed under ULP rule they began to develop a new navy for their plans to rebel from the League. Among the problems facing them was creating a full fledged space navy large enough to compete with the `United Space Navy &amp;lt;United_Space_Navy.html&amp;gt;`_ with minimal men. The decimation of the Antarean Fleet in the previous war combined with ULP recruitment and the loss of subject worlds meant that there were few trained officers to man a new fleet. Antarean special research worked diligently in secret to find a solution. Eventually one did reveal itself: the Tactical Neural Network. (TNN) The solution that was TNN was two-fold. The first part was what has become know as &amp;quot;The Drone Solution.&amp;quot; Select officers, who were determined to be already had low level versions of the necessary skills, were trained to be highly adapt at processing sensory input and multitasking. These officers were plugged into Neural Relays in command ships as well as drone controller ships and given command of groups of drones. Through this the `AF &amp;lt;Antarean_Federation.html&amp;gt;`_ greatly increased it's ship to human ratio.&lt;br /&gt;
&lt;br /&gt;
However, extensive testing showed that solely human coordination was not sufficient to absorb information and react on it on a massive scale. War games played out with a disoriented fleet unable to keep formation and efficiently follow pre-formulated strategies. The solution for this problem was the Fleet Artificial Intelligence. Fleet AI was created to filter and distribute information through, to and from various human and electronic nodes.&lt;br /&gt;
&lt;br /&gt;
The `Fleet AI &amp;lt;Fleet_AI.html&amp;gt;`_ works on a hierarchical system, in nodes. The primary fleet AI, located on the `Antares Prime &amp;lt;Antares_Prime.html&amp;gt;`_, is tasked with overall coordination, processing and strategy. This task is supported by various nodes on planet, solely created for supporting the primary AI node. After this each ship has it's own node of the Fleet AI, sized in scale with the importance of the ship. Ship AIs (named with the ship name + an I, ex: the AINV Lucan's AI is called Lucan-I) have their own initiative and personalities and are tasked with on-site processing as well as coordination with the Fleet AI. All ship-based AIs (as well as a few station based AIs) are tasked with aiding their drone-controllers (usually in conjunction with &amp;quot;Human Nodes&amp;quot;). Technically the ship AI has authority over all but the highest ranking officer, but they will not offer more then the slightest suggestions unless they are required too, in such situations as a large battle.&lt;br /&gt;
&lt;br /&gt;
`Category:Technology &amp;lt;Technology.html&amp;gt;`_&lt;/div&gt;</summary>
		<author><name>LegionDD</name></author>
		
	</entry>
</feed>